Research article    |    Open Access
International Journal on New Trends in Education and Their Implications 2014, Vol. 5(1) 71-81

Learning Object for Linear Systems: Scratch in Mathematics

Silvia Cristina Freitas BATISTA, Carlos Bruno Freitas BAPTISTA

pp. 71 - 81

Publish Date: January 31, 2014  |   Single/Total View: 0/0   |   Single/Total Download: 0/0


Abstract

The Scratch programming language was developed at the Massachusetts Institute of Technology (MIT) and allows the creation of games, animated stories and other interactive programs, through a simple and handy user interface. The use of this language for the Mathematics learning has been analyzed by educators in various contexts. In this scenario, this paper aims to present the learning object (LO) 2x2 Linear.S, for the study of linear systems, developed using Scratch. Initially, the Scratch language is characterized and its use in Mathematics is discussed. Next, the LO 2x2 Linear.S is presented. Finally, quality evaluation data of the LO, conducted with students of Information Systems, Bachelor’s Degree, are analyzed.

Keywords: Scratch, learning object, linear systems, Mathematics


How to Cite this Article?

APA 7th edition
BATISTA, S.C.F., & BAPTISTA, C.B.F. (2014). Learning Object for Linear Systems: Scratch in Mathematics. International Journal on New Trends in Education and Their Implications, 5(1), 71-81.

Harvard
BATISTA, S. and BAPTISTA, C. (2014). Learning Object for Linear Systems: Scratch in Mathematics. International Journal on New Trends in Education and Their Implications, 5(1), pp. 71-81.

Chicago 16th edition
BATISTA, Silvia Cristina Freitas and Carlos Bruno Freitas BAPTISTA (2014). "Learning Object for Linear Systems: Scratch in Mathematics". International Journal on New Trends in Education and Their Implications 5 (1):71-81.